For the impatient – here’s a new set of interviews from the East Coast Games Conference. For the full rundown, read on!
RTE#22.2 BreakIron Animation and Design
RTE#22.2 Peter Klough and AppMobi
RTE#22.2 Stanley Community College
Here’s some more photos from the event: http://www.meetup.com/RuntimeExpectations/photos/7735642/#113776042
In our last post, we were hot off the East Coast Games Conference. We had some great interviews we put up as soon as we got home that night. The interviews we posted were some fantastic insights into some of the local east coast colleges/universities and their gaming/simulation programs.
Ben’s favorite was Charles Bevan, a student from NCState. He went into his department’s crime scene simulation work, narrative generation, and more. Check out this last post for the full rundown!
We also noted the absence of Flash from the conference, and given our Adobe User Group background we were a bit shocked.
Moving on though, we didn’t note one BIG THING yet! The conference itself was fantastic. The organizers and volunteers set us up with an expo floor table for us to sit down with folks. Adrian and I were drooling over some of the great sessions going on around us.
Giving our web application background, the sessions on subjects like Unity, the Unreal Game Development Kit, and Autodesk Gameware weren’t exactly up our immediate alley – but we were thrilled to see stuff closer to our home turf like “HTML5 & Other Modern Browser Tech for Games”, “Game Making Using HTML5 Technologies”, “Global Distributions of Social Games”.
We were, of course, tempted to ditch our table and attend some great sessions – but we held firm!
It certainly paid off, because Charlie Breakiron of BreakIron Animation and Design sat down with us. Breakiron was one of the biggest attention getters we saw, and it looks like News Channel 14 agreed with us. Charlie and company had setup a Microsoft Kinect controlled motion capture station on the conference floor which was definitely drawing a crowd.
Charlie apologized ahead of time as he was running on no sleep, but we didn’t notice – the interview was great and we were pretty fascinated with some of the great things he and his company does. This of course includes high end 3D animation for films, television, and games. He detailed his history working for Softimage, Fox Animation Studios for Titan A.E.

Charlie Breakiron of Breakiron Animation and Design
Charlie also heads the Triangle’s chapter of the Autodesk Animation User Group Association (AAUGA) which covers Softimage, Maya, 3DStudio MAX, and others.
Here’s our talk with Charlie Breakiron of BreakIron Animation and Design:
RTE#22.2 BreakIron Animation and Design

Adrian chatting with Charlie Breakiron
We also sat down with Peter Klough of AppMobi. Again – Adrian and I, not so much game developers, however Peter caught our interest with this HTML5 application/gaming toolset that you can use to deploy your projects to mobile and as a Chrome app (…and not Blackberry).
Ben asked about how AppMobi renders it’s graphics – and surprisingly enough, Peter had a really cool answer! Apparently, given that the HTML5 canvas element runs slower on mobile, AppMobi created what they call “DirectCanvas” to render the canvas tag with the mobile hardware.
Peter talked a little bit about the genesis of their company by starting with Phonegap and branching off from there to improve the platform and create a better platform with a better ecosystem for monetization and social tooling.
RTE#22.2 Peter Klough and AppMobi

Peter Klough of AppMobi
Next, we were joined by a sales rep from Cinesys. He talked to us about being both a software/hardware reseller as well as being a VAR (Value Added Resource) for companies looking for someone to help them integrate. We had an interesting conversation about the recent TV network’s switch to digital from Sony beta tapes because of the Tsunami in Japan.
We also talked a bit about the recent National Association of Broadcasters conference in Vegas – the drive to online video, the consolidation of local networks, and more.
Digital Roar Studios also joined us! Digital Roar is a games studio based in Atlanta. Their lead sound designer, Thomas Dahlburg joined us. We talked about his history starting out at film school and moving into sound design. He filled Ben in on what is sound design and what the role actually encompasses. Adrian brought up THE sound designers movie: Blowout. Thomas talked also talked a little bit about Digital Roar’s recent game Ascencium.
Lastly we were joined by one more student – who also happened to be a conference volunteer. Cameron Biggers, a Stanley Community College student in the Simulation and Game Design program. Cameron talked to us a bit about the college and the program.
RTE#22.2 Stanley Community College
Thanks again so much to the East Coast Games Conference for having us. We had a blast! We strongly recommend you go next year to the 5th one!

Funcom showing off a new game at their booth


























